Cruise the Circuit 1

Cruise the Circuit 2 Cruise the Circuit 3 Cruise the Circuit 4

Cruise the Circuit

Hardware: Pentium II-400, DPS PAR, Iomega Buz, Jones video synthesizers, various audio synths, etc.
Software: 3D Studio MAX 2.5, Premiere 5, Photoshop 5, Sound Forge 4.5, etc.

This computer animated video began its life as a musical composition. Using analog video synthesizers, I transduced my music tracks into video, which provided texture maps for the animation. Digital audio files also controlled some of the 3D morphing in this piece. For more information, go to the Cruise the Circuit page.

To free-view these images in stereoscopic 3D, go here.


Eroded Landscape

Eroded Landscape

Hardware: Pentium III-933
Software: 3ds max 4, Photoshop 6

This is a helicopter shot for an animation project that hasn't gotten off the ground yet.


Virtual Impasto

Virtual Impasto

Hardware: Pentium II-400
Software: Kai's Power Tools 5, Photoshop 5

This computer "painting" was inspired by a real painting done by my friend Anthony Burdin at CalArts. He covered a four by seven foot canvas with red and blue house paint, swirled it around, and then let it bake in the sun until it dried and cracked. It hung in my tiny editing room in the CalArts basement for almost two years. The red walls of the "Devil Room," as it was called, were perfectly complemented by the looming presence of the painting.


BoneHOG

BoneHOG

Hardware: Pentium II-400
Software: 3D Studio MAX 2.5, Lightscape 3

Medical visualization animation for Bio-Medical Enterprises, makers of surgical instruments for bone marrow extraction. The Lightscape radiosity solution is by Josh Nelson.


MP3 Gallery

MP3 Gallery

Hardware: Pentium II-400
Software: 3D Studio MAX 2.5, Photoshop 5, PageMaker 6.5

Commissioned cover art for a multimedia CD-ROM by DMR Diversions, a startup label owned by my uncle, David Michael Ross. He has released several enhanced CDs, each of which features several hours of MPEG-3 music, musician web pages, and standard CD audio. He has also released two CDs of his own music, and was the executive producer for my first CD, The Alchemist's Dream.


Trance Mission 1 Trance Mission 2 Trance Mission 3 Trance Mission 4
Trance Mission 5 Trance Mission 6 Trance Mission 7 Trance Mission 8

Trance Mission

Hardware: Scitex DVEOUS, SGI 4D/80
Software: Softimage 2.6, XAOS Tools Pandemonium

Trance Mission is a video art piece I created in 1997. Most of my work integrates a synthesis of techniques: analog/digital, realtime/non-realtime, intuitive/analytical. In this case, I created most of the imagery with the Scitex DVEOUS realtime digital effects device. The image to the far right is a Softimage procedural texture with XAOS post-processing -- done in the CalArts Computer Animation Lab in 1995.



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